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pgu@tou.edu.kz

THEMATICAL PLANNING. PROGRAMMING. BASIC COURSE. LEVEL1

ABOUT COURSE

 

The programming course consists of the theoretical foundations of programming training using Scratch technology.

 

TopicsHoursLink
1. Introduction (2 h)
1Safety Instructions.
Basics of algorithms.
1 Lesson plan
2Basics of algorithms.1Lesson plan
2. Introduction to Scratch (2 h )
1What is Scratch. Acquaintance with the interface of the program Scratch.1Lesson plan
2Team system of the performer Scratch1Lesson plan

3. 3. Getting started in the Scratch environment (2 h)
1Scene. Editing, creating and adding background from file.1Lesson plan

2The concept of sprites. Adding new sprites. Drawing new objects.1Lesson plan
4. Scripts of Scratch program (15 h)
1The mechanism for creating a script.1Lesson plan
2Motion commands.1Lesson plan
3Drawing commands1Lesson plan
4Animation using motion commands and costume change.1Lesson plan
5Control. Adding sound.1Lesson plan
6Creating an animation using sound.1Lesson plan
7Creating an animation using sound.1Lesson plan
8Use in programs of conditional statements (branching).1Lesson plan
9The functionality of the cycles. Cycle of actions depending on the conditions.1Lesson plan
10Operators. The use of arithmetic and logical blocks together with control blocks.1Lesson plan
11Variables.1Lesson plan
12String constants and variables. String operations.1Lesson plan
13Sensors. Input - output data.1Lesson plan
14Free design. Creating projects according to your own design.1Lesson plan
15Свободное проектирование. Создание проектов по
собственному замыслу
1Lesson plan
5. Work with multiple objects. Synchronize their work (4 h)
1Sequence and parallel execution of scripts.1Lesson plan
2Sequence and parallel execution of scripts.1Lesson plan
3Interaction between sprites.1Lesson plan
4Interaction between sprites.1Lesson plan
6. Using Scratch to create mini-games (4 h)
1Free design. Creating projects according to your own
design. Join the Scratch Community.
1Lesson plan
2Development of basic sprites for the game. Formation of basic scripts.1Lesson plan
3Synchronization of scripts for different sprites.1Lesson plan
4Moving from one scene to another
Creating a game interface.
1Lesson plan
7. Creating a personal project (5 h)
1Project activity4Lesson plan
5Demonstration and protection of the project1Lesson plan
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